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Download PDF by Pelgrane Press: 13th Age: Core Book

By Pelgrane Press

ISBN-10: 190898340X

ISBN-13: 9781908983404

Thirteenth Age combines the easiest components of conventional d20-rolling fable gaming with new story-focused ideas, designed so that you can run the type of video game you so much are looking to play along with your team. Created via Rob Heinsoo and Jonathan Tweet, thirteenth Age delivers the entire instruments you must make exact characters who're instantly embedded within the surroundings in very important methods; fast arrange adventures in response to the computers’ backgrounds and targets; create your individual monsters; struggle fascinating battles; and concentrate on what’s continually been cool and enjoyable approximately myth experience gaming:
• Icon relationships and One detailed issues supply fascinating storytelling possibilities
• Backgrounds offer an easy, versatile ability approach drawn from characters’ own histories
• Escalation cube permit enjoyable, fast-moving d20 combat.
• Owlbears will rip PC’s limbs off to feed their young.

About thirteenth Age
In the thirteenth Age of the area, adventurers search their fortunes within the Dragon Empire whereas strong contributors referred to as Icons pursue pursuits that could defend the empire from chaos, or ship it over the edge.
Players come to a decision which Icons their characters best friend with, and which of them they oppose. those relationships, besides a private heritage and a distinct trait selected in the course of personality production, aid outline an adventurer’s position on this planet of thirteenth Age and lay the basis for epic tales that emerge via play.
There also are enjoyable new ideas for hitting orcs and making them move splat.

“Our objective with thirteenth Age is to recapture the free-wheeling type of old-school gaming via making a online game with extra soul and less technical information. …13th Age makes the play group’s crusade the heart of realization, with a toolkit of ideas that you should choose and select from according to the type of video game you must play. The mechanics draw from vintage video games in addition to more recent, story-based games.” – Jonathan Tweet, co-designer

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Additional info for 13th Age: Core Book

Sample text

You roll 1, 2, or 3 (or possibly 4 at epic level) six-sided dice, the same number of dice as the points you spent for the relationship with that icon. Hope for 6s: If any die is a 6, you get some meaningful advantage from the relationship without having complications. If two or three dice come up 6, that’s even better. Look out for 5s: If any die is a 5, your connection to the icon is going to work out as well as a 6 would, but with some unexpected complication. If it’s a good icon, you might be drawn into some obligation.

In orcish as he attacks? Absolutely. Is it cool if no one understands the battlecry? Not so much. So we assume that most everyone speaks a common tongue and that when people say things in other languages, anyone with a relevant background should be able to speak enough of the language to piece it together, especially if they have backgrounds that make that more likely. But if you like games that are more specific about languages, decide what the languages are going to be in your campaign and then use the adventurer-tier and champion-tier linguist feats (see page 44) to provide access to them.

A fighter might use his Wisdom in combination with his gladiator training or a tribal champion background to figure out which enemy is most dangerous while the conversation is still going on among the party and NPCs. A bard with a good line of patter might be able to learn the same thing with a Charisma check using her conwoman background to get one of the enemies to point out who their strongest warrior is. A fighter might have to make an Intelligence check using bounty hunter as the relevant background to identify what type of weapons (and thus a clue to the type of group using them) was used on a group of villagers murdered by a secret cult.

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13th Age: Core Book by Pelgrane Press


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